Prism Atelier
Technical Artist
Where art meets shaders and tooling.
The journey
29 lessons in 6 modules — each one ends in something real.

Shader VFX Pack
Production VFX shaders you will actually ship: outlines and rim glow, stylized water, fire and smoke, holograms and glitch — plus how to port and profile them in real engines.
Pixel Art Fundamentals
Readable, animated pixel art from first principles: pixels with intent, hue-shifted palettes, silhouette-first sprites, walk cycles and smear frames, and tiles that never look repetitive.

Python for Game Tools
The secret weapon of every pipeline: Python scripts that batch-process art, turn designer spreadsheets into validated game data, generate assets procedurally and automate your releases.

3D Game Assets with Blender
From empty viewport to game-ready prop: low-poly modeling, UV unwrapping, texturing, a simple rig, and exports that arrive in Unity, Godot or Unreal at the right size and orientation.

Game Feel Masterclass
The invisible craft: input latency and buffering, camera lookahead and shake, animation anticipation and cancels, and sound as confirmation — tuned with a structured feel audit.

Intro to Shaders
Demystify the GPU. Write fragment shaders for glowing effects, animated water, and dissolve VFX.
What you'll walk away with
- A portfolio pack of four production-quality shader effects.
- A 32x32 character with idle/walk/attack plus a cohesive tile set.
- A personal toolbox of pipeline scripts that save hours every week.
- Your first game-ready 3D prop: modeled, unwrapped, textured and exported into an engine.
- The invisible craft: input, camera, animation and sound tuned until your game feels inevitable.
- A pack of reusable shader effects for your games.
Not your path? Explore another zone: