Prism Atelier

Technical Artist

Where art meets shaders and tooling.

6 modules 18 guided hours 29 free lessons

The journey

29 lessons in 6 modules — each one ends in something real.

Plasma energy orbs connected by a beam over a distortion-warped grid
Shaders
Advanced 3.5hIncluded in Beta

Shader VFX Pack

Production VFX shaders you will actually ship: outlines and rim glow, stylized water, fire and smoke, holograms and glitch — plus how to port and profile them in real engines.

900 XP · VFX Artisan
A magnified pixel-art sword on a grid with a color palette and 1:1 preview
Game Animation
Beginner 3hIncluded in Beta

Pixel Art Fundamentals

Readable, animated pixel art from first principles: pixels with intent, hue-shifted palettes, silhouette-first sprites, walk cycles and smear frames, and tiles that never look repetitive.

600 XP · Pixel Pioneer
An asset folder feeding a gear-driven script that packs a sprite atlas
Python for Game Tools
Intermediate 3.5hIncluded in Beta

Python for Game Tools

The secret weapon of every pipeline: Python scripts that batch-process art, turn designer spreadsheets into validated game data, generate assets procedurally and automate your releases.

700 XP · Tool Forger
A low-poly wireframe mesh with vertices beside its shaded 3D counterpart
Game Animation
Beginner 2.5hIncluded in Beta

3D Game Assets with Blender

From empty viewport to game-ready prop: low-poly modeling, UV unwrapping, texturing, a simple rig, and exports that arrive in Unity, Godot or Unreal at the right size and orientation.

650 XP · Mesh Wright
An easing-curve editor beside a hit-stop starburst with screen-shake frame ghosts
Game Design
Intermediate 3.5hIncluded in Beta

Game Feel Masterclass

The invisible craft: input latency and buffering, camera lookahead and shake, animation anticipation and cancels, and sound as confirmation — tuned with a structured feel audit.

650 XP · Feel Alchemist
A vertex triangle rasterizing into a pixel grid and emerging as a shaded gradient
Shaders
Intermediate 2.5hIncluded in Beta

Intro to Shaders

Demystify the GPU. Write fragment shaders for glowing effects, animated water, and dissolve VFX.

800 XP · Pixel Alchemist

What you'll walk away with

  • A portfolio pack of four production-quality shader effects.
  • A 32x32 character with idle/walk/attack plus a cohesive tile set.
  • A personal toolbox of pipeline scripts that save hours every week.
  • Your first game-ready 3D prop: modeled, unwrapped, textured and exported into an engine.
  • The invisible craft: input, camera, animation and sound tuned until your game feels inevitable.
  • A pack of reusable shader effects for your games.

Not your path? Explore another zone:

New lessons ship weekly